Overview

You are a character that is neither male or female.  You wake up in a clearing in the middle of the forest, large white gate far behind you, with large white spires piercing through the treetops beyond.  This is an extension of a previous text based game that I was working on in C++ and C# in which you are a fallen angel discovering who you are, and what memories you’ve forgotten.  This adaption of my story is done using Twine.  

These were some of my original blueprints/intentions for the game.

  1. Discover your character: Over the course of the game you can choose which paths to take, beasts to slay, and people to interact with.  Depending on your decision at these times can allow the player to learn a piece of the character that they control in the game.
  2. Multiple playthroughs: No matter what you do during your journey in the game you will get to the same ending scene.  At that end scene as well as after you will learn what happens to the character and who the character is.  This is calculated by what you’ve done prior to the end. Allowing some to know more backstory than others.

Allowing for options of multiple paths. Having an inventory of everything you’ve collected along your way.  Possibly a life bar. Triggering certain outcomes by what you’ve previously collected.

  1. Talk to a priest
  2. Fight a wolf
  3. Leave flowers at a grave
  4. Choose paths
  5. Fight Boss
  6. Grab Angel
  7. Speak with traveler

While much of the story is still being expanded upon, I hope to add more to it.  Giving the character a similar good/bad meter was something that I would love to make in the future.  Possibly make it a angel/devil meter, haha.  Much of this inspiration came. from my love for Dante's Inferno.  Having Dante go through the nine levels of hell, remembering certain moments that had happened to either himself and his wife, while also playing a key role in his current state was interesting.  Also Stephen King's famous Dark Tower books played a role, as well as movies such as Inception, and Intersteller.  Many of these play around with memories, their connections they had at a different point in time, time itself, and the natural order of things.

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